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Scene becomes dirty after Play, if it has a Prefab with "Vertical Layout...
To reproduce:1. Create a new scene.2. Add a UI Canvas, add an empty "GameObject" with "VerticalLayoutGroup" component as a child, ad... Read more
Calling a property on a null Playable causes a Standalone build or edito...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Result: crash Reproduced on 5.6.0b1 5.6.0p3, 5.6.1f1Fu... Read more
Flat animation curves with value of 0 do not update every frame
Steps to reproduce:1. Open attached project2. Open "scene" scene3. Select "GameObject" in the Hierarchy"GameObject/Cube" has a flat ... Read more
"String too long for TextMeshGenerator. Cutting off characters" error ap...
Steps to reproduce:1. Open user attached project2. Download the attached CalculateOnClickModified.cs script3. Replace the content in... Read more
[iOS] [Metal] UI flicker
Reproduction steps:1. Download the attached project.2. Open the EditorSettings.asset file in the ProjectSettings folder.3. Add "Hidd... Read more
[macOS][Dual Screens]Asset drag and drop to a Component in second screen...
Reproduction steps:1. Open the attached project(TestDrag 2).2. Put the Project window into the first screen.3. Put the Inspector win... Read more
'Assertion failed' when using Playmaker's Ecosystem browser
1. What happenedWhile using Playmaker's Ecosystem browser (https://hutonggames.fogbugz.com/default.asp?W1181, https://github.com/jea... Read more
[Regression] Playmaker Ecosystem Browser fails to search for certain str...
1. What happenedWhile trying out Playmaker's Ecosystem browser (https://hutonggames.fogbugz.com/default.asp?W1181, https://github.co... Read more
Not fixed: OnRenderImage throws exception ater taking a screeshot
An exception is thrown after taking a screen shot. Repro: In the Hierarchy window choose "Main Camera", then open the menu, go to "T... Read more
Substance Designer textures with tile generators are not computed correc...
Steps to reproduce:1. Open attached project2. Select the tile_test material3. Observe that the tiling is not the same as in the orig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS