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EdgeDetectNormals shader from StandardAssets won't compile when building...
Reproduction steps:1. Open project attached (EdgeDetectCompilation.zip)2. Build it. Expected result: It will be built successfully.A... Read more
Doing unrelated things to Lighting changes "Ambient Color" to Black
Repro steps for 2017.2.0a1: 1. Open provided projects "test" scene2. In the project window click on "boomfountain" located in "Asset... Read more
Delete button does not trigger delete function in Hierarchy and Project ...
Reproduction steps:1. Create new project.2. Try to delete Main Camera or Directional Light. Expected result: Object will be deleted.... Read more
DX12 doesn't fall back to DX11 on hardware that does not support DX12
To reproduce: 1. Open a new project in a computer with a GPU that doesn't support DX122. Set the Graphics API to Direct3D12 (Experim... Read more
Unity stops working when right clicking on certain Assets if Deep Profil...
How to reproduce:1. Open the attached "RightClickCrash" project2. Go to Window --> Profiler and enable Deep Profile setting3. Ope... Read more
UI.Dropdown reacts to right mouse click
To reproduce:1. Open a new Unity project2. Create UI --> Dropdown3. Go into Play Mode4. Right click on the Dropdown bar Expected ... Read more
[Android] Input.gyro is extremely laggy on specific device with Android 7.0
Steps to reproduce: 1) Download attached project 'AndroidAttitudeBug.zip' and open in Unity2) Build and Run 'Main' scene on a device... Read more
[WSA] UWP and Non-UWP code can not exist at the same time during compila...
Steps to reproduce:1. Open the attached project (TCPBug.zip)2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK, Bu... Read more
UWP project Solution (.sln) file opens VS 2015 instead of VS 2017
Steps to reproduce:have both, Visual Studio 2015 and 2017 installed1. Create or open any Unity project2. Select "Visual Studio 2017"... Read more
[iOS][GLES2/3] Crash at "ParticleSystemGeometryJob"
Reproduction steps:1. Open the attached project.2. Set the graphics API to GLES2 or GLES3.3. Build and run the project for iOS.4. Mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS