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Won't Fix
Votes
0
Found in
2017.1.0b6
Issue ID
913004
Regression
No
EdgeDetectNormals shader from StandardAssets won't compile when building for Vulkan
Reproduction steps:
1. Open project attached (EdgeDetectCompilation.zip)
2. Build it.
Expected result: It will be built successfully.
Actual result: Errors appear "error X8000: D3D11 Internal Compiler Error: Invalid Bytecode" Full error messages:
- Shader error in 'Hidden/EdgeDetect': Program 'fragRobert', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #43 (counts are 1-based). Expected int or uint. (on vulkan)
- Shader error in 'Hidden/EdgeDetect': Program 'fragThin', error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Incompatible min precision type for operand #1 of opcode #37 (counts are 1-based). Expected int or uint. (on vulkan)
Reproduced on: 5.6.0f3, 5.6.1p1, 2017.1.0b6, 2017.2.0a1.
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iep78esy
Nov 19, 2022 16:35
Any reason on why it "won't fix"? It's still happening on 2022.1.2
adrianmarino
Jan 25, 2018 12:02
Any idea how resolve this?