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Crash at GfxDeviceD3D11Base::EndBufferWrite when launching Unity with a ...
Workaround:-update graphics card drivers-Use -force-glcore argument when launching Unity. You can read more about command line argum... Read more
Crash at GenericDynamicVBO::ReleaseChunkInternal when launching Unity wi...
Workaround:-update graphics card drivers-Use -force-glcore argument when launching Unity. You can read more about command line argum... Read more
Visual artifacts appear when rendering to render texture which uses a sp...
To reproduce: 1. Open the project, attached by user (RenderTexturesIssue.zip)2. Open "Test" scene3. Enter Play mode4. Move Cube game... Read more
[VR] Grab pass matrix usage does not work on Single Pass
Steps to reproduce:1. Download and open the attached project(UnityRepoProject.zip)2. Enter Playmode Expected result: view behind the... Read more
[IL2CPP] UnityEngine.Ping thread leak
Reproduction steps:1. Open the attached "Archive" project.2. Build it for iOS and open the Xcode project.3. Hold LMB on the Play but... Read more
Development builds create output_log.txt file even when 'Use Player Log'...
To reproduce:1. Open a new Unity project2. File --> Build Settings3. Choose Windows Standalone build4. Tick "Development Build"5.... Read more
Unity crashes when calling GameObject.Destroy() on an "empty" GameObject
Description: This crash happens when calling GameObject.Destroy() on an "empty" GameObject that has a VectorLine from the Vectrosity... Read more
[Gear VR] Inset viewport problems
In Unity 2017.1 on Gear VR inset viewports smaller than the main viewport only appear in the left eye when single-pass stereo is cho... Read more
WaitForEndOfFrame() doesn't execute in batchmode on built project
To reproduce: 1. Download attached project "Break My Routine.zip" and open in Unity2. Open "Start Routine" scene3. Enter to Play mod... Read more
FileNotFoundException exception when there are special characters in the...
How to reproduce:1. Open attached project2. Attempt to enter play mode3. Notice error in the console Reproduced on: 5.5.0f1, 5.5.3p4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS