Search Issue Tracker
Duplicate
Votes
5
Found in
5.6.0p3
Issue ID
914104
Regression
No
[VR] Grab pass matrix usage does not work on Single Pass
Steps to reproduce:
1. Download and open the attached project(UnityRepoProject.zip)
2. Enter Playmode
Expected result: view behind the pane with grab pass shader is normal
Actual result: view is distorted, right eye does not see through at all
Reproduced on 5.4.5p1, 5.5.4p1, 5.6.1p3, 2017.1.0b10, 2017.2.0b1
On multi-pass this results in expected behaviour
Comments (1)
-
265lutab
Nov 20, 2017 22:29
I have run into a number of problems with this. It would be a big help if this got fixed. I'm currently using Unity 2017.2.0p1 and experiencing the same thing.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
This is a duplicate of issue #953360