Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.5.2f1
Issue ID
914096
Regression
No
[IL2CPP] UnityEngine.Ping thread leak
Reproduction steps:
1. Open the attached "Archive" project.
2. Build it for iOS and open the Xcode project.
3. Hold LMB on the Play button and select Profile.
4. Select Time Profiler.
5. Click on the red Record button.
- Threads are created, but not destroyed.
Reproduced with:
5.5.0f1, 2017.2.0a1
IL2CPP
Not reproducible with:
Mono
Note:
Screenshots with the attached script and test results attached.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment