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Vertex shader compiling fails with "No matching function for call to 'TR...
Reproduction steps:1) Download and open user's attached project2) Build and run Test.unity scene on a device-- Notice that one spher... Read more
WWW coroutine breaks when adding UI component as a child via script
To reproduce:1. Open project attached by the user2. Open "Main" scene if not opened3. Hit play and in console notice that first xml ... Read more
[UIElements] NullReferenceException when accessing RootVisualContainer f...
Repro steps: 1. Open provided project2. Enter Play mode Expected result: No "NullReferenceException" errors should appear in the con... Read more
Play animation clip button doesn't work if preview was enabled during pl...
How to reproduce:1. Open the attached project2. Make sure Animation window is open3. Open and Play Sprite_Locomotion scene4. Select ... Read more
Unable to move Editor windows between monitors when a window dimension i...
Steps to reproduce:1. Create a new project2. Undock a window(e.g. Scene view)3. Increase the width of the window to be higher than t... Read more
[Chromium] cef crashes on cef_string_userfree_wide_alloc while trying to...
To reproduce: 1. Create new project.2. Open and reload asset store page (by right clicking on asset store tab).3. While it's reloadi... Read more
Unity sometimes crashes when debugging with Visual Studio 2015
Reproduction steps:1. Open project attached (FatecSP.Eniac.HortaFeliz.zip).2. Open scene "Matematica_Tutorial", from "Assets/Cenas/M... Read more
[VR]Command buffers placed at "AfterDepthTexture" get stretched over vie...
Steps to reproduce:1. Download and open the attached project2. Make sure VR or Split Stereo Display is enabled2. Enter Play mode Exp... Read more
Crash at D3DKMTCloseAdapter when launching Unity with a GPU which has ol...
Workaround:-update graphics card drivers-Use -force-glcore argument when launching Unity. You can read more about command line argum... Read more
[Metal][iOS] Blur Camera Effect and Post Process Stack combined corrupts...
Reproduction steps:1. Open the attached project.2. Make sure "Metal" graphics API is checked.3. Build and run it for iOS.4. Check th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS