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[ShaderGraph]When convert a color node into property, the color property...
Reproduces in 11.0.0 Repro Steps: 1. Create a color node in a shadergraph. 2. Right-click convert the color node to property. 3. The... Read more
Node in the Block Node is deleted when reconnecting a Node to it while "...
How to reproduce: 1. Open the attached "1334341_Repro" project 2. Double click on the "ShaderGraph" Shader Graph to open it 3. Recon... Read more
[Shadergraph] Shadergraph cannot be opened if containing subgraph with c...
Repro steps: 1. Create a subgraph 2. Add a float property to the subgraph's blackboard 3. on the graph inspector choose "Enable cust... Read more
[ShaderGraph] Fields in the Graph Inspector do not update when they beco...
How to reproduce: 1. Open the user-submitted project 2. Open the ShaderGraph Asset "SG_Texture2DMode" (Assets/SG_Texture2DMode/SG_Te... Read more
Normal from height does not work as expected when used in Shader Graph w...
How to reproduce: Open the attached project "Super-Simple-Skybox.zip" Expected results: Clouds are visible in Skybox Actual results... Read more
[Shader Graph] Position node "Object" is not consistent when GameObjects...
How to reproduce: 1. Open the user's attached "WSPositionIssue" project 2. Open the Scene "SampleScene" 3. Inspect the Cubes in the ... Read more
[Shadergraph] Subgraphs should have different stage limitations for diff...
Note: despite not technically being a regression due to being a bug with a later introduced feature, this bug will stop you from bei... Read more
Not all Shader Graph auto generated property reference names start with ...
How to reproduce: 1. Open the attached project "ShaderGraphNames.zip" 2. Open ShaderGraph from Project View 3. Select Vector2 4. Obs... Read more
Properties do not follow the order from a Custom Editor GUI in the Shade...
How to reproduce: 1. Open the user's attached "SGMaster.zip" project 2. Add URP, ShaderGraph, VFX Graph packages from the Graphics r... Read more
"floating point division by zero" warning is thrown when a Sample Gradie...
How to reproduce: 1. Open the user's attached "Testing Shader.zip" project 2. Selected the "BuggedShader" Shader Graph 3. Observe th... Read more
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