Search Issue Tracker
By Design
Votes
0
Found in [Package]
12.x
Issue ID
1334062
Regression
No
[ShaderGraph]When convert a color node into property, the color property appeals as "Color(4)" when drag it into the graph
Reproduces in 11.0.0
Repro Steps:
1. Create a color node in a shadergraph.
2. Right-click convert the color node to property.
3. The color property within the graph displays as "Color(4)"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Resolution Note:
I talked with Tracy offline about this, but this is just some confusion with how the UI currently presents things. For multi-element types (like vector, color, etc...) the count of the number of elements are displayed after the name as `(element count)`. This is also the same syntax used to display duplicates. So if you have a 2nd color property it'll show as `Color(1)(4)`. This behavior is consistent across all other nodes types as shown in the attached gif with a vector3.