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[tvOS] Provisioning Profile Type is ignored when it is set to "Distribut...
Reproduction steps:1. Open the attached “tvOSBugReport” project2. In the tvOS Player settings (Edit > Project Settings > Playe... Read more
Top-level lists are handled differently than nested lists when using Jso...
How to reproduce:1. Open the attached “IN-94949 json“ project2. Open the “SampleScene“ and enter Play Mode3. Observe the result in t... Read more
[VFX Graph] Particles colliding with Depth slide toward Camera
Steps to reproduce: import the provided package if using URP open the scene BugRepro_DepthCollision_Sliding if using HDRP drop the V... Read more
Console does not display Deprecation Warnings for certain packages
Steps to reproduce:1. Create a new Unity project2. Open PM window3. Install deprecated packages by name (for example com.unity.seque... Read more
Decal's fade occurs inconsistently when Scene and Game views are both open
Steps to reproduce:1. Open the attached "IN-95183" project2. Open the "OutdoorsScene"3. Select "Decal" GameObject from Hierarchy4. R... Read more
Text can be entered into the Console details
How to reproduce:1. Create a new Unity project2. Import the attached "uibuildererror" package3. Make sure warnings have appeared in ... Read more
Not all Post-processing Overrides are visible when Camera Stack is applied
How to reproduce:1. Open the attached “IN-95531_URP test“ project2. Open the “New Scene“ and enter Game View3. Select the “Second Ca... Read more
Meta Quest platform “Enable Platform” button text is misaligned in Build...
Steps to reproduce:1. * Create a new project2. Open Build Settings window3. Select Meta Quest platform and observe the “Enable Platf... Read more
Framebuffer blends material instead of rendering opaque
Reproduction steps: 1. Open the attached project “ReproProject“2. In the Build Profiles, switch to Android platform3. Build the .apk... Read more
Visual Effect Control Track continues looping when Wrap Mode is set to Hold
Steps to reproduce:1. Open the attached "IN-95291" project2. Open the SampleScene3. Enter Play mode4. Observe the Game view Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera