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Fixed
Votes
0
Found in
6000.0.51f1
6000.1.6f1
6000.2.0b4
6000.3.0a1
Issue ID
UUM-107767
Regression
No
Six way lighting receiving wrong lighting from APV when set to World Space
Steps to reproduce:
- Set up scene with APVs (or load the attached project)
- Create VFX using Six way lighting.
- Move the camera around
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Actual results:
The light received from APVs is independent from camera location
Expected results:
The VFX changes brightness when moving the camera
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Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
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Tested on (OS):
Windows, but should be present in all platforms
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Notes:
- APV is using world space position as if it was camera relative in function GatherAPVData (vertex shader)
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-108240