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[Experimental .NET 4.6 Equivalent runtime] IPInterfaceProperties.GetIPv6...
IPInterfaceProperties.GetIPv6Properties throws a NotImplementedException. This is necessary to retrieve the interface index of the n... Read more
Attaching a script to an object and then deleting it causes the script c...
To reproduce:1. Open attached Unity project "Betatests.zip"2. Attach "deletethis" script to a GameObject3. Delete "deletethis" scrip... Read more
Moving multiple child objects, some of them move by their local axis
Moving multiple child objects, some of them move by their local axis. Having more than two child objects, only one of them moves by ... Read more
Translating multiple UI elements at once does not apply the same transla...
To reproduce:1. Open attached Unity project "UITranslateMultiBug.zip"2. Open "scene01" scene3. In the hierarchy, expand HUDCanvas an... Read more
Changing the build settings' Target Platform causes an immediate platfor...
To reproduce:1. Open any Unity Project2. File --> Build Settings3. Change Target Platform Expected result: You should be able to ... Read more
Sprite with certain material is not visible in build when Sprite Mask ha...
To reproduce: 1. Download and open attached "repro926070.zip" project.2. Open "test" scene.3. Notice 2 sprites with Sprite Masks in ... Read more
System.Net.Http library is missing in .NET 4.6 backend
Steps to reproduce:1. Open the attached project (netHTML.zip)2. Make sure that .NET 4.6 backend is selected3. Observe the error in t... Read more
[Linux Editor] Editor is unresponsive when screen vsync in Nvidia X Serv...
Steps to reproduce:1. Create an empty project2. Add a cube to the scene3. In Scene Window, scroll to zoom in/out Result: Zooming is ... Read more
Clients cannot disconnect with hud keyboard shortcut (X) if input is reg...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Open a build instance4. Press LAN Host in the ... Read more
There is no Facebook or WebGL Platform Dependent Compilation define dire...
https://docs.unity3d.com/Manual/PlatformDependentCompilation.html Steps to reproduce:1. Create a new project2. Create a new script3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS