Search Issue Tracker
Duplicate
Votes
1
Found in
5.6.2p1
Issue ID
926138
Regression
Yes
Moving multiple child objects, some of them move by their local axis
Moving multiple child objects, some of them move by their local axis. Having more than two child objects, only one of them moves by the global axis, other objects moves by their local axis. Setting parent objects Z axis rotation from 45 to 0 fixes the problem.
To reproduce:
1. Open users attached project "BugRepo.zip"
2. Open "repro.unity" scene
3. In the hierarchy expand "GameObject" and select Cube1 and Cube2 game objects
4. Drag them by Y and X axis
Expected result: objects move in the same direction
Actual result: Cube1 moves by his local axis
Reproduced on: 5.6.2p1 2017.1.0f1 2017.2.0b1
Not reproduced on: 5.6.2f1
Regression introduced on: 5.6.2p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #925765