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Sprite packer leaves huge gaps between sprites in first pages
To reproduce: 1. Open report project( link in edit)2. Pack sprite atlas3. Compare pages Expected vs actual: pages 1-5 have huge gaps... Read more
[WSA] Unable to build a UWP app when Analytics is enabled and backend se...
Steps to reproduce:1. Create a new project and enable Analytics2. Switch platform to Windows Store3. Build for WSA Universal4. Obser... Read more
[iOS] Build crashes when adding new data via List.AddRange()
To reproduce:1. Open project attached by the user2. Build for iOS with "main" scene included3. In opened app click on "id" dropdown4... Read more
Dependencies in Asset Bundle Manifests are absolute paths
Asset bundle's dependencies are stored as absolute paths to bundles instead of bundle names. Steps to reproduce:1. Open User's proje... Read more
Material texture becomes zoomed in on a specific model after generating ...
To reproduce:1. Open repro project(link in edit)2. Open 'ExampleScene'3. Make sure that baked data is cleared4. Generate lighting Ex... Read more
Crash on mono_class_init when pausing playmode or inspecting object
Reproduction steps:1. Open repro project (NewRepro.zip)2. Open scene "TestScene".3. Press Play.4. Press Pause. Expected: Play mode w... Read more
Inverted Lowpass Filter Component behaviour between Unity versions 5.3.5...
1. Open attached Unity project "New Unity Project 02" in Unity 5.3.5p5 or an earlier version of 5.32. Load scene "LowpassFilterBug"3... Read more
"No MonoBehaviour scripts in the file" error if classes of the script ar...
"No MonoBehaviour scripts in the file" error if classes of the script are inside the namespace and the one which derives from MonoBe... Read more
[macOS][Vuforia] Editor freezes with Fatal Error "CheckDisalowAllocation...
Prerequisites: have an USB camera connected to a computer Have Unity 2017.2 with Vuforia support installed Steps to reproduce:1. Ope... Read more
When Android is selected as the target platform, Compute Shaders cannot ...
Steps to reproduce:1. Open the attached project2. Switch platform to Android3. Open any scene in the project4. Play the scene5. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS