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Event System does not trigger if Canvas Render mode is set to "Screen Sp...
How to reproduce:1. Open attached project2. Set Canvas Render mode to "Screen Space - Camera" or "World Space" (result is the same)3... Read more
Intensity of decoded directional lightmap vs. realtime light on a normal...
Using real time lighting mode, quad with sphere normal map look the same as the sphere. Changing light angle, quad is properly updat... Read more
Adding a script with "Add Component" crashes Unity
Repro steps: 1. Open "MinimalReproProject.zip"2. Click on the Main Camera in the Hierarchy window3. In the Inspector window click on... Read more
[Timeline] Timeline with a disabled Audio Source causes Editor Crash whe...
To reproduce:1. Open a scene in a project which contains an audio clip2. Create a timeline3. Create a Game Object with an Audio Sour... Read more
System.Numerics is missing in Experimental (.NET 4.6 Equivalent)
Steps to reproduce:1. Open User's attached project "NET Test.zip"2. Look at Console Result: Error in the Console: error CS0234: The ... Read more
Typo in WebGL's Publishing Settings
To reproduce:1. Open a new Unity project2. Edit --> ProjectSettings --> Player3. Choose WebGL settings4. In Publishing Setting... Read more
[Regression][MemoryLeak] Mesh memory increases when reenabling images un...
To reproduce:1. Open project attached by QA2. Make sure that "test_scene" is opened3. Hit play and inspect profiler (focused on the ... Read more
[iOS][VR] VR shaders are included in Builds even though VR support is di...
VR shaders seem to be included in builds even when VR support in Player Settings is disabled. The easiest way to see that this is ha... Read more
Crash in mono_marshal_get_cache when reentering Play mode after video cl...
Reproduction Steps:1. Import attached project.2. In Video Clip Preview, attach "Cats" video to Video Clip.3. In any scene, enter Pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS