Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0f3
Issue ID
930718
Regression
Yes
[Regression][MemoryLeak] Mesh memory increases when reenabling images under the canvas
To reproduce:
1. Open project attached by QA
2. Make sure that "test_scene" is opened
3. Hit play and inspect profiler (focused on the memory)
4. Notice that mesh memory increases
Expected: After some time mesh memory should stabilise and remain still.
Actual: Mesh memory increases all the time till build/editor crashes.
Reproduced with: 2017.1.0a1, 2017.1.0f3, 2017.2.0b3
Not reproduced with: 5.6.2p3
Regression since 2017.1.0a1
Issue is cross platform, reproduced with: iPhone 7+ 10.3.2; Google Nexus 6*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 420.
To reproduce on builds enable development build and autoconnect profiler. After build starts in Unity select profiler window and click on connected player and select your device.
Note: If you disable development build and autoconnect profiler on builds memory leak disappears.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
This is a duplicate of issue #912789