Search Issue Tracker
Fixed in 2017.3.0f3
Votes
1
Found in
5.6.2f1
Issue ID
930746
Regression
No
Typo in WebGL's Publishing Settings
To reproduce:
1. Open a new Unity project
2. Edit --> ProjectSettings --> Player
3. Choose WebGL settings
4. In Publishing Settings, change "WebGL Memory Size" to a bigger than a default one
Expected result: "Note that using more memory than the default setting..."
Actual result: "Note that using more memory then the default setting..." (see attached photo "typo.png")
Reproduced on: 5.6.2p3. 2017.1.0f3, 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment