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[GearVR] Samsung Galaxy S7 with Adreno GPU (Verizon) suffers from often ...
Reproduction steps:1) Download and open attached project (AVPTest-Unity5.6.2)2) Build and run "AVPTest-Cylinder and Stereo" scene (i... Read more
Invalid AABB aabb in NavMesh.SamplePosition
To reproduce:1. Open attached project;2. Open "ImportScene";3. Enter Play Mode;4. Press the top region of the HTC Vive controller th... Read more
Timeline: Re-assigning reference and removing the reference to camera on...
To reproduce: 1. Open the project, attached by the tester (find download link in the edit)2. Open the "Tanks Timeline" scene3. Selec... Read more
Timeline: Animator Reference on game object causes issues in Play mode
To reproduce: 1. Open the project, attached by the tester (see link in the edit)2. Open the "Tanks Timeline" scene3. Enable the Main... Read more
Particle system sub-emitter spawns offset particles when not Play On Awa...
To reproduce: 1. Open the project, attached by the user (TestUnity2017_1.zip)2. Open "Test" scene3. Press Pause button and enter Pla... Read more
[Metal] Texture2D.GetNativeTexturePtr creates a new texture and returns ...
To reproduce:1. Open project attached by the user2. Open "MainScene" scene3. In Edit->Project Settings -> Player enable Metal ... Read more
Game window does not display additional scenes in Edit mode, when adding...
There are 4 scenes in this project. 2 scenes ("AutoGen1" and "AutoGen2") have Scene Lighting set to AutoGenerate. Other 2 scenes ("N... Read more
Mouse menu is being offset when right-clicking in Animator window
To reproduce:1. Open project attached2. In project window, double-click the Animator controller AnimC to open it3. In Animator windo... Read more
Changing the center of mass makes the Rigidbody constraints fail to lock
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: falling cube stopsActual result: cons... Read more
[shaders](Regression) #pragma target 4.0, 4.6, 5.0 not working on some A...
Step:1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines.2. Build to Android phon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS