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Crash in CameraStackRenderingState::ReleaseResources when zooming in
Reproduction steps: 1. Create new project2. Open scene view3. Enable 2D mode4. Zoom in with a mouse wheel (might take a while) Expec... Read more
Crash on mono_add_process_object when opening the scene for a second tim...
Reproduction steps:1. Open the attached project2. Open the Instructions scene if it's not opened Expected: scene opensActual: Unity ... Read more
[VR]CullingGroup registers as visible even behind a an obstacle
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Point camera at the cullinggroup debug sphere Expect... Read more
[WindowsMR] The Editor will freeze on Play mode enter if Developer Mode ...
Reproduction steps: 1. Open "GestureRecognizerHang.zip" project2. Open "MainScene" Scene3. Enter Play mode and wait for 5 seconds Ex... Read more
D3D11 errors when debugging with Visual Studio and Camera having HDR ena...
To reproduce: 1. Download attached "D3D errors with hdr RT and depth-only clear.zip" project.2. Open Visual Studio.3. Open Unity.exe... Read more
GUILayoutUtility.GetLastRect returns incorrect rect when used after Edit...
Steps to reproduce:1. Open user attached project (GetLastRectBug)2. Open Scene "Main", select "MyComponent"3. Click the "My Dropdown... Read more
[Standard Assets] Refraction in single pass stereo rendering inconsisten...
Refraction through a semi transparent shader is inconsistent between eyes in single pass rendering mode. One eye seems to be refract... Read more
In Audio Mixer, SFX Reverb properties are laid out illogically
(Not really a bug, just an adjustment that needs to be made)To reproduce:1. Open a new Unity project2. Window --> Audio Mixer3. I... Read more
BuildPipelineInterfaces causes slow EnterPlaymode performance when there...
Reproduction Steps:1. Import attached project.2. Create new scene.3. In Profiler, select Record and Profile Editor.4. Enter Play mod... Read more
[New scripting runtime] Microsoft.CodeAnalysis.Workspaces.dll crashed Ed...
While verifying case 846041, encountered this related issue.If a project has Microsoft.CodeAnalysis.Workspaces.dll, Editor would cra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS