Search Issue Tracker
Won't Fix
Votes
2
Found in
2017.1.0f3
Issue ID
933726
Regression
No
[Standard Assets] Refraction in single pass stereo rendering inconsistent between left and right eye
Refraction through a semi transparent shader is inconsistent between eyes in single pass rendering mode. One eye seems to be refracting at a different angle than the other.
Fix has been defined, but I don't know how to propagate the changes to the shader which is delivered with Standard Assets via the asset store.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment