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[Mac] Crash on window close after interacting with object picker
Reproduction steps: 1. Open "MinimalRepro.zip"2. Open "SoldierFreeScene" Scene3. "GameObject" -> "3D Object" -> "Ragdoll..."4.... Read more
Material changes are not applied to child Game Object when parent is usi...
To reproduce:1. Open the "Scene" scene in the user attached project2. Select the "Material" from the Assets folder3. Change the valu... Read more
Getting "Cinema 4D couldnt convert the .c4d file" error while importing ...
To reproduce:1. Make sure Cinema 4D is installed and opened2. Create new Unity project3. Import users attached "Simple Cube.c4d" fil... Read more
Building in Batch mode, while using BuildPipeline.BuildPlayer, doesn't r...
Reproduction steps: 1. Open "Tests_UnityProj.zip"2. "Test" -> "BuildPipelineTest" *3. See that outside the project folder a Build... Read more
UNETWeaver causes NullReferenceException when a generic class inheriting...
How to reproduce:1. Open the "NetworkError" project2. Open the NetworkMessage script, it generates an error (screenshot attached) Ac... Read more
NetworkTransport.SendMulticast causes Unity to crash
How to reproduce:1. Open attached project2. Open the "Example" scene3. Build & Run the project4. Enter Play mode and select "Lan... Read more
Animator.Update(0) fires events twice
Steps to reproduce:1. Open user attached project2. Load TestScene.unity3. Press spacebar to trigger an animation4. Observe that two ... Read more
Build failure because of UnityEditor namespace causes script references ...
How to reproduce:1. Open the "BuildFailure" project2. Open the "main" scene3. Press Play (notice the script "hello" is working)4 Try... Read more
Physics crash the Editor in GameObject::SendMessageAny
To reproduce: 1. Open the project, attached by the user (Vargas_Mark.zip)2. Open the "UndergroundTemple" scene3. Enter Play mode4. P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS