Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0p2
Issue ID
938953
Regression
No
Build failure because of UnityEditor namespace causes script references to be lost
How to reproduce:
1. Open the "BuildFailure" project
2. Open the "main" scene
3. Press Play (notice the script "hello" is working)
4 Try to build the project
5 Press Play again, the script reference is missing
Expected Result: The build failure doesn't affect the Editor.
Actual Result: The script references in the scene are lost.
Reproducible with: 2017.1.0p3, 5.6.3f1, 5.5.4p2.
Not reproducible with: 2017.3.0a3, 2017.2.0b6.
Note: with 5.6.3f1 and 5.5.4p2 the script references are not lost, but Unity won't let you enter play mode because of "compiler error".
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
This is a duplicate of issue #921652