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Shader Graph Main Preview is invincible or greyed out when updating the ...
How to reproduce: 1. Open the attached "case_1330289" project 2. Open the "ReproGraph" Shader Graph 3. Observe the Main Preview wind... Read more
[Shadergraph] Switching floating point float/vector1 with fractional val...
Doesn't reproduce in 7.3.1 Reproduces in 10.4.0 Repro steps: 1. Create a float/vector 1 2. set the value to 0.9 3. change the float/... Read more
[Shadergraph] Object space normal isn't normalized when the object is sc...
Reproduces in 10.4.0 and above Doesn't reproduce in 7.3.1 Repro steps: 1. Import the attached shadergraph into a project using HDRP ... Read more
[Shadergraph] Properties can not be renamed
Reproduces in Master f99fb3bcdb Does not reproduce in the SRP2Core version packaged with Version: 2021.2.0a13.1875 Repro steps: 1. ... Read more
Procedural Virtual Texture node will make a shadergraph incompatible wit...
How to reproduce: 1. Open the attached project named "Case_1329336" 2. Select the New ShaderGraph file in the Project Window 3. Obse... Read more
Unlit shadergraph does not work in UI screenspace-overlay mode
Steps to reproduce: - Open OutdoorsScene in the attached project - Compare UI rendering in scene view VS game view Expected: All 3 ... Read more
Node in the Block Node is deleted when reconnecting a Node to it while "...
How to reproduce: 1. Open the attached "1334341_Repro" project 2. Double click on the "ShaderGraph" Shader Graph to open it 3. Recon... Read more
[Shadergraph] Keyword properties are stuck highlighted when a keyword no...
Repro steps: 1. Create a shadergraph 2. Create a boolean keyword 3. Drag the boolean keyword onto the graph 4. Select the boolean ke... Read more
[Shadergraph] Unicode arrow on Transform Node no longer displays
Reproduces in Version: 2021.2.0a16.2250 Does not reproduce in Version: 2021.1.3f1.2299 Repro step: 1. Open shadergraph 2. Create a t... Read more
[Shadergraph] Behavior of view to object space in direction mode is wron...
Repro steps: 1. Open the attached shadergraph in URP Expected result: the shadergraph should be black, because transforming a normal... Read more
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