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Editor crash on prcore::BlitImage when playing video in the Preview
To reproduce:1. Open the user-provided project2. Select "MVI_7574.MOV" file from the Assets folder3. In the Inspector, press play bu... Read more
"Color Variation" and "Random Tree Rotation" control gone
How to reproduce:1. Create new project file2. Import Conifer tree assets3. Create Terrain4. Select "Place Trees" in Inspector Window... Read more
Transition between animations makes GetIKRotation and GetIKPosition retu...
Steps to reproduce: 1) Download attached project 'New Unity Project 6.zip' and open in Unity2) Open scene 'Clean Scene' and press Pl... Read more
Clicking a part of a prefab does not select root when there is a button ...
Reproduction steps:1. Open project attached.2. Open scene "Test".3. Press on an object that has written "Prefab 2 No Button" on it.4... Read more
[iOS][Mono] libiPhone-lib.a is missing from iOS Mono scripting backend b...
Steps to reproduce: 1. Create new Unity prokect2. Switch build target to iOS3. Change 'Scripting Backend' to Mono in Player Settings... Read more
"TestRunner" "PlayMode" test leaves behind "InitTestScene..." scene asse...
Reproduction steps: 1. Create a New Project2. "Window" -> "Test Runner"3. "PlayMode"4. "Enable Playmode tests"5. Restart Editor6.... Read more
[Test Runner] When "MissingMethodException" is thrown while running Play...
Reproduction steps: 1. Open "MinimalRepro" project2. "Window" -> "Test Runner" -> "PlayMode" -> "Run All"3. See that there ... Read more
Drawing SerializedObject Sprites using EditorGUILayout.ObjectField in On...
Reproduction steps:1. Open project attached (InspectorBugDemo.zip)2. Select asset "IconDataLibrary_Bug" Expected result: Icons will ... Read more
[IL2CPP] IL2CPP builds does not catch System.ArgumentException when tryi...
Socket.Bind(new IPEndPoint(IPAddress.IPv6Any, 5000)) throws exception (System.ArgumentException) and catch (Exception e) does not ca... Read more
"Failed PVRTC compression" when packing compressed variant Sprite Atlas ...
1. Open attached project2. File > Build Settings > Switch Platform to iOS3. Click on "sd" variant sprite atlas (Scale < 1 t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS