Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X
Votes
0
Found in
2017.2.0b8
Issue ID
945035
Regression
Yes
Transition between animations makes GetIKRotation and GetIKPosition return incorrect value
Steps to reproduce:
1) Download attached project 'New Unity Project 6.zip' and open in Unity
2) Open scene 'Clean Scene' and press Play
3) Click L.mouse button on the Scene view
Observe the Console window and you will see that values of the GetIKRotation and GetIKPosition will be returned incorrectly (Position: (-1.8, 0.4, -22.7) Rotation: (350.6, 336.6, 258.0))
Expected result: Values of the GetIKRotation and GetIKPositionshould should be ~ Position: (-1.7, 1.5, -22.7) Rotation: (349.0, 353.8, 259.3) (check attached image 'expected.png')
Actual result: Values of the GetIKRotation and GetIKPositionshould are ~ Position: (-1.8, 0.4, -22.7) Rotation: (350.6, 336.6, 258.0) (check attached image 'actual.png')
Reproduced with:
2017.1.0a1, 2017.1.0p5, 2017.2.0b9, 2017.3.0a5
Not reproduced with:
5.5.4p3, 5.6.3p2
Regression since:
2017.1.0a1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused
MaulikKaloliya
Oct 14, 2017 05:05
This issue not fixed, still happening in 2017.2.0f3