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Enabling "Auto Generate" makes scene darker after switching between scenes
Reproduction steps:1. Download project "Zenva 3D Platformer.zip" and open in Unity2. Enter Play mode3. Jump to pink ball with blue c... Read more
API updater fails to update VRSettings.isDeviceActive, recursion detected
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK4. API Update Win... Read more
[iOS] Static batching does not work, causes excessive amount of draw cal...
1. Download & Open the attached project2. Build to an iOS device3. When the game is running on an iOS device, click "Debug->C... Read more
[UI] Canvas flashes (resizes) in PlayMode
To repro:1. Create a new project.2. Add UI - Text.3. Hit play. Actual result: Canvas is resized every frame and UI flashes.Expected ... Read more
Iso camera renders the scene blue (fully in fog)
1. project uses deferred BUT when you switch to isometric - deferred cannot be used with ortho camera so editor is switched to forwa... Read more
Editing UI Text in Play mode with script causes Memory Leak (~30mb/s)
How to reproduce:1. Download attached project file2. Open "Intro" Scene and press Play Actual result: Memory usage climbs rapidly (a... Read more
[VS2017] After installing Visual Studio with Unity Download Assistant, f...
To reproduce:0) Don't have VS20171) Run Unity Download Assistant2) Install VS as one of the components3) After installation finishes... Read more
Rotated UI Image by 45 degrees leads to vertical line artifact on some r...
How to reproduce:1. Download attached project file2. Open "SceneMenu" Scene3. Check MenuUI -> FreeForAllButton image in Scene Vie... Read more
Collab window appears in wrong place when Editor in on another screen an...
Reproduction steps:1. Create a new project.2. Go to Assets/Preference and enable "Verify saving assets".3. Press collab button.4. If... Read more
[WSA] UWP builds hang when waiting for async calls
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the Test scene4 .Build for WSA Universal5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
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