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Label is not centered when using flex-direction: row
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Bug.unity“ Scene3. Observe the Game view Expected resu... Read more
Script array values are not updated when initializing the array using co...
How to reproduce:1. Open the attached “ArrayTest.zip” project2. Open the “SampleScene”3. Select the “ScriptObj” GameObject4. Change ... Read more
TCP sockets unable to reconnect after disconnecting when building with I...
How to reproduce:1. Open the attached “IN-83785_BugAsyncSocketsTCP.zip” project2. Ensure IL2CPP is set as the Scripting Backend3. Bu... Read more
[Mac][URP][RG] RenderTexture.Create failed with RenderGraph when resizin...
Reproduction steps:1. Open the “IN-84162.zip” project2. Make sure the Scene view is opened3. Make sure that the “Graphics” → “Render... Read more
Cinemachine Camera drifts when having multiple Parent GameObjects in the...
How to reproduce:1. Open the attached “IN-83830” Project2. Locate and open the "Playground" Scene3. Enter Play mode4. Locate the "Ca... Read more
Unicode literals are replaced with rectangle symbol when entering Unicod...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Text (TM... Read more
Only the first video in WebGL plays smoothly when Linear Color Space is ...
Reproduction steps:1. Open the attached “TestVideo.zip” project2. Build and Run for WebGL (File > Build and Run)3. Click anywhere... Read more
NullReferenceException is thrown when selecting Audio Clip with Auto Pla...
How to reproduce:1. Open the attached “AudioClip.zip” project2. Select the buttonhard.wav asset from Assets/buttonhard.wav3. Ensure ... Read more
[2D] SortingGroup does not apply the sorting changes to its children whe...
To reproduce: 1. Download attached project "BugTestSortingGroup.zip" and open in Unity2. Open "BugTest" scene3. Enter Play modeNote:... Read more
[WebGL] Rigidbody not colliding with specific Mesh Colliders
-e: see title, the rigidbody just falls through the specific mesh colliders and then collides properly with a box collider-- same be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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