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[Safari] WebGL canvas stays black
-e: see title, canvas just stays black--works in 2017.3.0a7, stops with 2017.3.0b1 -repro:--create new project on osx--set safari as... Read more
Quaternion.angle returns incorrect angle with itself if Quaternion value...
To reproduce:1. Open repro project2. Play scene Expected: both quaternions angles with themselves will be 0Actual: when Quaternion v... Read more
[WSA] Reference rewriter fails to process System.Type inequality operator
Steps to reproduce:1. Open the attached project(ReferenceRewriter.zip)2. Open the Assets/Scenes/Scene1.unity scene3. Switch platform... Read more
[Windows] [2017.3] UnityPlayer.dll causes Access Violation when running ...
To reproduce:1. Create a new project2. Build and run Expected: scene will run without any errorsActual: 'UnityPlayer.dll caused Acce... Read more
Crash on ClassifyTilesToRemoveAndCompute when exiting playmode after get...
How to reproduce:1. Open the attached "TilesCrash" project and "scene"2. Enter playmode and click your right mouse button onto Terra... Read more
[WSA] A script behaviour has a different serialization layout when loadi...
Steps to reproduce:1. Open the attached project2. Open the Assets/Scenes/scene2.unity scene3. Switch platform to Windows Store4. Bui... Read more
[.NET 4.6] Editor crashes in mfplat.dll when calling CSCore method on .N...
Steps to reproduce:1.Open attached “CSCoreCrash.zip” Unity project2.Download attached 'Test.mp3' file3.Select 'SongLoader' object in... Read more
WWW request doesn't send Content-Length header
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter Play mode;4. Look at the Debug.Log thrown to the Console. Expect... Read more
WebAssembly built game does not work if WebGL Memory size is not multipl...
How to reproduce:1. Create new empty project file2. Switch to WebGL platform3. In Player, Settings mark WebAssembly(experience) true... Read more
[iOS] UI Performance decrease in Unity 5.6 (compared to 5.4)
To reproduce:1. Open project attached by the user-- There will be 3 different project for different versions of Unity2. Build and Ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field