Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.1.0p5
Issue ID
955246
Regression
No
WebAssembly built game does not work if WebGL Memory size is not multiple of 16
How to reproduce:
1. Create new empty project file
2. Switch to WebGL platform
3. In Player, Settings mark WebAssembly(experience) true and set WebGL Memory Size higher than default (for example 400mb)
4. Build Game and open in browser
Expected result: Game opens without errors
Actual result: Game didn't work, error appears: "Uncaught (in promise) LinkError: WebAssembly Instantiation: memory import 540 has larger maximum than maximum 6560, got 6656"
Reproduced with: 5.6.4f1, 2017.1.2f1, 2017.2.0f3, 2017.3.0b4
Reproduced with: Chrome, Firefox, Safari
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Add comment