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Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
955181
Regression
No
[iOS] UI Performance decrease in Unity 5.6 (compared to 5.4)
To reproduce:
1. Open project attached by the user
-- There will be 3 different project for different versions of Unity
2. Build and Run Development build on iOS device using Unity 5.4
3. Connect remote profiler and inspect Canvas.SendWillRenderCanvases(), Canvas.RenderOverlays, Overhead, and Canvas.BuildBatch
4. Repeat the same steps with Unity 5.6
Device used: iPhone 5c iOS 9.3.2
Results:
5.4.6f3:
SendWillRenderCanvases - 5.2ms
RenderOverlays - 4.17ms
Overhead - 2.06 ms
BuildBatch - 1.2 ms
5.6.3p4:
SendWillRenderCanvases - 7.6ms
RenderOverlays - 5.44ms
Overhead - 4.85 ms
BuildBatch - 1.39 ms
2017.1.1p3:
SendWillRenderCanvases - 9.5ms
RenderOverlays - 3.7ms
Overhead - 0.37ms
2017.2.0f2:
SendWillRenderCanvases - 9.98ms
RenderOverlays - 4.55ms
Overhead - 0.35ms
Comments (1)
-
paradizIsCool
Jan 24, 2018 10:04
https://forum.unity.com/threads/ui-performance-regression-2017-2-2017-3.513831/
Can't wait for new 2018.1 regressions!
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