Search Issue Tracker
[Regression] Editor is not responding for a while when adding Cloth comp...
1. Open the attached "ReproProject"2. Click on "mesk200k1:defaukt1" GameObject in Hierarchy3. Add a Cloth component to it in Hierarc... Read more
Tab key highlights the input field but doesn't focus it
To reproduce:1. Create an empty project2. Select a game object in the hierarchy (for example main camera)3. In the inspector tab sel... Read more
Changing transition name and pressing "Enter" does not instantly change it
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Level_Apartments" scene3. Select "Looter" in the Hierarchy window4. O... Read more
ShaderReplacement in SinglePass VR ignores additional passes
Steps to reproduce:1. Download and open the attached project2. Enter the Playmode3. Open the frame debugger4. Observe draw calls Exp... Read more
Crash when clicking Baked Lightmap dropdown arrow in Mesh Renderer
Steps to reproduce: 1. In a new project, create a cube2. Set the new cube as static3. In the Mesh Renderer, in Lightmap Settings sec... Read more
Particles do not appear in Game view if spawn position is not in camera ...
Reproduction steps:1. Download project "Test.zip" and open in Unity2. Open scene "BrokenParticlesBounds"3. Enter Play mode Expected:... Read more
If "Box Collider 2D" is disabled inside the Animation window, trying to ...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Level_Apartments" scene3. In the Hierarchy window expand "Doors" and ... Read more
[Direct3D12] Standalone built player crashes when using DestroyImmediate...
How to reproduce:1. Open users attached project2. Go to File --> Build settings --> Player settings and note that the Graphics... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS