Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.2f1
Issue ID
956837
Regression
No
Changing transition name and pressing "Enter" does not instantly change it
Reproduction steps:
1. Open "MinimalRepro.zip" project
2. Open "Level_Apartments" scene
3. Select "Looter" in the Hierarchy window
4. Open the Animator window
5. Select any Animation Transition (e.g. from "Idle" to "Move")
6. In the Inspector window change the Transition name and press "Enter"
Expected Result: The name of the Transition changes after pressing "Enter"
Actual Result: After pressing "Enter" the name doesn't change
Reproduced with: 2017.3.0b4, 2017.2.0f3, 2017.1.2f1(Name changes only after restarting the Editor), 5.6.4f1(Same as 2017.1.2f1), 5.5.5f1(Same as 2017.1.2f1)
Workaround:
Select a different transition and come back to the one that was renamed
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
ShinAli
Jul 28, 2022 22:56
Why is this a won't fix? This is awful UX.