Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
2017.2.0f1
Issue ID
956753
Regression
Yes
Particles do not appear in Game view if spawn position is not in camera view
Reproduction steps:
1. Download project "Test.zip" and open in Unity
2. Open scene "BrokenParticlesBounds"
3. Enter Play mode
Expected: particles should be visible in Game view
Actual: nothing appears in the Game view
Reproduced on: 2017.2.0a2; 2017.2.0f3; 2017.3.0b4
Not reproduced on: 5.6.4f1; 2017.1.2f1; 2017.2.0a1
Regression introduced: 2017.2.0a2
Workaround: still in Play mode go to Scene view - particles should appear (if not zoom out until they do) and then they will be visible in Game view too.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
dotsquid
Aug 29, 2018 09:07
Regression is also introduced in 2017.1.4f1