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Disabling property with GUI.enabled disables Header attribute above it
Steps to reproduce:1.Open attached “ HeaderAttribute.zip” Unity project2.Open scene “Test"3.Select “TestComponentObject” asset in Pr... Read more
[Android][Gradle] Unity purchasing classes are not included in Android G...
Unity.Purchasing classes are not included in Android builds produced using Gradle build system. Steps to reproduce:1) Open the attac... Read more
Scene references in the Inspector persist after renaming the scene
To reproduce: 1. Open the project, attached by the tester (sceneReference.zip)2. Open the "on" scene and add it to the Build setting... Read more
Editor crashes when exiting play mode or closing the Editor at <lambda_4...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Open the SpectralViewSample scene4. Play the sc... Read more
Alpha Gradients PSD files are shown wrong in Unity 2017.1 and 2017.2
PSD files that include alpha gradients are showing up incredibly distorted, both in the Editor and in the Built application. Steps:1... Read more
Game Objects in that scene have wrong Rotation value after loading a Sce...
The ArenaPrefab is loading with wrong rotation values sometimes. The expected value is (0,0,0). Steps:1. Run attached project ("Wron... Read more
UpdateTpl<1> crashes when entering to Play mode
To reproduce: 1. Download attached project "ParticleSystemBug.zip" and open in Unity2. Open "Main" scene3. Enter Play mode Expected ... Read more
[Emission] Adding a burst while multi-selecting particles with non-match...
Repro steps:1. Open Scene1 from the attached project.2. Observe the two particle systems in the scene; one has no bursts, the other ... Read more
[Android][VR] Static splash image does not appear when Virtual Reality S...
To reproduce: 1. Download and open attached "repro958317.zip" project.2. Build and run on an Android device.3. Notice that static sp... Read more
[Timeline] Animated object is not positioned correctly when a StateMachi...
What happenedThe position or rotation of an object used by a timeline track will be changed and not be animated properly in play mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS