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Scene is set dirty immediately after opening it
To reproduce: 1. Open the project, attached by the user (TreinaMais.zip)2. Open the "SignUp" scene3. Observe that the Editor immedia... Read more
[Android] ScreenOrientation.AutoRotation does not respect rotation-locki...
Reproduction steps:1. Open "rotateTestAndroid" project2. Launch test scene3. Make sure that Player Setting -> Settings for Androi... Read more
UNet: drop all messages from reader if handler for first message is not ...
All messages are dropped if Handler is not registered for one of network messages. 1. In scripts add several (tiny) messages via Rel... Read more
[AppleTV] Building a project that doesn't have all Icons set up for Appl...
Steps to reproduce: 1. Create new Unity project2. Switch to AppleTV3. Build the project4. Notice the build fails with the following ... Read more
Holding alt and clicking around the corners of an undocked Game Window i...
To reproduce:1. Open attached Unity project "icon.zip"2. Open "Shooter mechanic" scene3. Undock Game window4. Go into Play mode5. ho... Read more
Animated Procedural Textures break async level loading
how to reproduce:build player (any platform will do) and run. To repro in editor open loader scene and play.you can tweak TestLoad.c... Read more
UnityEditor.Graphs.Edge.WakeUp () Null Ref thrown when animating a camera
This issue happens on Mac OSX only.There's a console error that keeps spamming when animating a camera throught the scene. Repro:- o... Read more
[TestRunner] System.MissingMethodException : Method not found: 'System.R...
How to reproduce:1. Download and open the attached project2. Open the TestRunner windows3. Click EditMode and execute NewEditModeTes... Read more
Copying from one timeline, pasting to another, and then deleting the fir...
To reproduce: 1. Open the project, attached by the tester (timelineTrackCopy.zip)2. Open the "scene" scene3. Select the "B" timeline... Read more
Calling Mesh.subMeshCount = 0 crashes the Editor in MeshRenderingData::E...
To reproduce: 1. Open the project, attached by the tester (subMeshCountCrash.zip)2. Open the "scene" scene3. Enter Play mode4. Press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS