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“ArgumentOutOfRangeException” after saving, reseting and re-add Default ...
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Open Preferences window3. Select “Tile Palette” in 2D s... Read more
[VFX Graph] Particles Disapear with IndirectDraw On and without update C...
Steps to reproduce: import the provided package Drag and drop in a scene (URP project) the VFX VFXG_CardPile. Open the VFX. Actual r... Read more
Package Manager Filters (Status) dropdown is different color than Packag...
Steps to reproduce:1. Create a project2. Open Package Manager window (Window > Package Management > Package Manager)3. Open So... Read more
Changing Aseprite import mode from Tile Set to Animated Sprite throws In...
Steps to reproduce: Create a new 2D URP template project Import the attached .aseprite asset Select the Asset in the Project Browser... Read more
VFX Outputs do not account for Lightmap Scaling and Lightmap Resolution ...
Steps to reproduce: Open the attached project Open Example Scene Issue 1: VFX Outputs visually differ from GameObject even though th... Read more
“Subscription based” option in Package Manager Filters (Status) dropdown...
Steps to reproduce:1. Create a project2. Open Package Manager window (Window > Package Management > Package Manager)3. Open Fi... Read more
“Custom Physics Shape” mode title is cut off in Sprite Editor tab
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Import provided “UISprite” PSD file to the project3. Se... Read more
Particle System property description labels show through the Particle Sy...
Steps to reproduce: Create a new Unity project Create a new Particle System (GameObject > Effects > Particle System) Select th... Read more
UI Toolkit Samples: Misaligned C# Section vs. UXML Fields
Steps to reproduce: Create a new project Open the UI Toolkit Samples window Select RadioButton/Toggle button Observe the alignment o... Read more
The bottom text in the Dynamic Atlas Viewer window lacks right-side padding
Steps to reproduce: Create a new project Open the UI Toolkit Debugger window Select the "Texture Atlas Viewer" menu tab Observe the ... Read more
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