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Switching to Game window in a first person game undocks it
To reproduce:1. Open attached Unity project "semicologne.zip"2. Open "Shooter Mechanic" scene3. Go into Play Mode4. Hold alt to make... Read more
Loading a new Scene resets Input
Reproduction steps: 1. Open "MinimalRepro" project2. Enter Play Mode3. Hold "A/D" or the "Left/Right Arrow"4. See that the Console o... Read more
[MAC] "cmd+a" doesn't select all the text in new project name
How to reproduce:1. Open Unity2. Select New3. Click on Project name text field4. Press cmd+a Expected result: All symbols in text fi... Read more
Precision issue in the shader when using objects scaled down to 6.8e-05
How to reproduce:1. Download attached project file and open "Test" Scene2. Select "Rubik's cube" in Hierarchy Window3. In Inspector ... Read more
[macOS][Metal] Objects are rendered lighter on the Editor when 'Metal Ed...
Objects appear lighter when Metal support is used in the Editor. Steps to reproduce:1) Open the attached project.2) Make sure Game v... Read more
Text Mesh Pro Input Caret resets to wrong position
The TextMesh Pro InputField caret resets to the wrong position with specific settings on the text viewport's pivot. To reproduce:1. ... Read more
Tooltip missing for Timeline - Play Range
Play or Next Frame buttons have tool tips, but the Play Range button does not. Repro Steps:- Create a new project and open the timel... Read more
Tooltip is not showing in Tilemap Renderer
Description:Tooltip is not showing after hovering on the material and mask interaction tab under the Tilemap Renderer Steps to Repo:... Read more
[Unity 5.4] Calling AssetDatabase.Refresh() many times causes memory leak
To reproduce:1. Open project2. Open Activity monitor3. Play scene Expected: memory usage will be between 170- 200MBActual: memory us... Read more
Crash upon exiting Unity
How to reproduce:1. Open Unity2. Load user-submitted project3. Select 'W001_WaterWorld.unity'(alternatively 'R000_PresentationScene.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field