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Fixed in 5.5.0f3
Votes
0
Found in
5.4.6f3
Issue ID
963848
Regression
Yes
[Unity 5.4] Calling AssetDatabase.Refresh() many times causes memory leak
To reproduce:
1. Open project
2. Open Activity monitor
3. Play scene
Expected: memory usage will be between 170- 200MB
Actual: memory usage increases up to more than 2GB
Reproduced: 5.4.6f3
Not reproducible: 5.4.5p2, 5.5.4p1, 5.6.3p4, 2017.1.2p1, 2017.2.0p1, 2017.3.0b6, 2018.1.a2
Regression introduced between 5.4.5p2 and 5.4.6f3
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