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[Mobile] Reference to TouchScreenKeyboard in InputField.OnEndEdit event ...
To reproduce: 1. Download and open attached "UnityBugReport.zip" project.2. Build and run to any android or iOS device.3. Enter some... Read more
[Animation] Blend tree user interface disappear while undoing the newly ...
Steps to Reproduce:1. Create new Blend tree in animator.2. Select Blend type - 2D Simple Directional3. Add new field in Motion.4. Ad... Read more
[Vuforia] AR camera configuration file changes are not saved
[Vuforia] AR camera configuration file changes are not saved When making changes to configuration file of AR camera, for Image Datab... Read more
[Vuforia] Duplicating an ImageTarget gameObject links the Materials show...
1. What happenedWhen an ImageTarget gameObject is duplicated, and the Image Target on the Image Target Behavior script is changed on... Read more
Scriptable Object data is invisible and unusable after reimporting or lo...
Steps to reproduce:1. Download attached project2. Open the project3. Create a scriptable asset with Assets/Custom Assets/Conversatio... Read more
Duplicated asset values are invisible in the inspector
Steps to reproduce:1. Download and open the attached project2. Create asset with Asset/Custom Assets/Conversation3. Duplicate the ne... Read more
UWP builds do not distinguish between left and right shift keys when che...
To reproduce:1. Open user's project2. Enter Play mode, while observing the text field, press left and right shift3. Build and run pr... Read more
[Collab] Crash when switching from Unity collab project on the disk, to ...
[Collab] Crash when switching from Unity collab project on the disk, to cached project from collab cloud Steps to reproduce : 1) Cre... Read more
Texture2D_CUSTOM_Apply crashes in Play mode
To reproduce: 1. Download attached project "TextureCrash.zip" and open in Unity2. Open "Scene" scene3. Enter Play modeNote: Wait for... Read more
[Regression] Imported .PSD file has visual artifacts
How to reproduce:1. Download attached project 'PSD_Test.zip' and open "Scene" Scene2. Apply bg_psd material to Quad3. You can verify... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS