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Sprite visuals are missing when changing Wrap mode of sprite back and forth
To reproduce:1. Open project attached2. In Project window, select TestSprite33. In Inspector window, make sure change sprite's Wrap ... Read more
[Android, DX12] Crash when opening a scene on Android Platform while Edi...
[Android, DX12] Crash when opening a scene on Android Platform while Editor is still using DX12 Steps:1. Open repro project, make su... Read more
[DX12] Crash with memory allocation issues when using a camera with the ...
To reproduce:1) Open attached projectOptional: Make sure Test2 is set to be built and that DX12 is the first API to be used2) Build ... Read more
[Vuforia][iOS] "Project file cannot be parsed" error appears when openin...
Note:Check the attached screenshot for explanation and a possible solution. Unable to open Xcode-iOS Project when built using Window... Read more
[Android] Gradle build fails when building project with asset bundle
Reproduction steps:1. Open the attached project2. The project has 1 asset bundle. The bug isn't reproducible using other asset bundl... Read more
[macOS] Setting nested GameObjects to static throws InvalidOperationExce...
To reproduce: 1. Download and open attached "New Unity Project.zip" project.2. In the hierarchy select "GameObject" gameObject and m... Read more
Editor Crash due to wrong type identification (.NET 4.6)
To reproduce:1) Open attached project and scene2) Play it CRASH! Reproduced in 2017.1.0f3, 2017.2.0f3, 2018.1.0a5 Can't get stack tr... Read more
Memory allocation if a big Animation Clip is used in project
How to reproduce:1. Open the attached project2. Try to open "test_UnityChan" scene Actual result: Unity freezes, then crashes with "... Read more
Inconsistency between the functionality of Lighting group and Materials ...
How to reproduce:1. Open2. Create a new project3. Create an empty GameObject4. Attach MeshRenderer and SkinnedMeshRenderer component... Read more
[IMGUI] Changes made to Slider values can only be reverted incrementally
How to reproduce:1. Open the attached "SliderBug" project and "Repro" scene2. Click on the "GameObject" in the Hierarchy and open In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS