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[MacOS] When closing "Add Open Scenes" browser window NullReferenceExcep...
Reproduction steps:1) Open any project / create new one2) Open Build Settings window3) Press "Add Open Scenes"4) Press "Cancel" on p... Read more
Unable to open standalone builds
Unable to open standalone builds. Environment: Windows 10, Mac OS 10.12Unity 2018.1.0a6 Steps to reproduce:1. Launch Unity.2. Create... Read more
Sprite icons are not showing their preview when Assets zoom is at minimum
Sprite icons are not showing their preview when Assets zoom is at minimum 1. Import any sprite into Assets2. Adjust Assets zoom to m... Read more
Performance hit when there are many gizmos on scene
Performance hit when there are many gizmos on scene 1. Open attached project2. Launch scene "slow"3. In Hierarchy, click on GameObje... Read more
Wrong layer number is being printed when printing out Physics.IgnoreRayc...
To reproduce:1. Open my attached project2. Enter Play mode3. Observe console Expected: IgnoreRaycastLayer is printed as 2Actual: Ign... Read more
"GetManagerFromContext: pointer to object of manager "GraphicsSettings" ...
How to reproduce:1. Open the attached project2. Try to import "FreeVoxelGirlRedhair.unitypackage" Actual result: Unity crashes with ... Read more
Error CS0266 when using Implicit operator to convert Nullable<> struct t...
Steps to reproduce:1. Open attached “ImplicitConversion.zip” project2. Observe Console tab Expected results:Script is compiled and n... Read more
MaterialPropertyBlock is missing SetInt() and GetInt() methods
How to reproduce:1. Open Unity2. Load tester-submitted project3. Open 'PropertyBlockTest.cs' script Expected result: Both material a... Read more
Unity crashes when playing a scene with two instances of MotionControlle...
Steps to reproduce:1. Open the attached project(ControllersRepro.zip)2. Open the Main.unity scene3. Play the scene (Make sure that a... Read more
[MS BUG][UWP] Ping doesn't work and an exception is thrown when Ping.isDone
Additional Info: This issue is blocked by a Windows bug in IcmpCreateFile API: fails when called from within a UWP App Container (re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS