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Rigidbody moves away from the original GameObject when Center of Mass is...
Reproduction steps:1. Open the attached “RB-Breaker.zip” project2. Open the “SampleScene” scene3. Open the Physics Debugger Window (... Read more
Animation Rigging Two-Bone IK gets offset when a Generic Rig Avatar is c...
Reproduction steps:1. Open the attached “AnimationRigRepro.zip” project2. Open the “SampleScene” scene3. Select “Woman” Prefab in th... Read more
[Android] Error "Blitter is already initialized" is present when Adaptiv...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more
Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visu...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/testgraph.vfx” Visual Effect Asset3. Add the Vector3 node i... Read more
TextMeshPro memory leak occurs when reloading the scene using Addressables
How to reproduce:1. Open “memoryLeak“ project2. Navigate to File → Build and Run3. In Player press space (keyboard)4. Navigate to Wi... Read more
[BiRP SG] Multiple errors appear when compiling a ShaderGraph shader's c...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, select the “Assets/Shader Graph/Color Changing Sha... Read more
[HDRP] Text is rendered with artefacts when using STP and resolution sca...
Steps to reproduce: 1. Open the attached project named "STP_Text_Issue" 2. Open the Repro Scene 3. Observe the Game View Actual resu... Read more
Settings Search results not always matching search term correctly
Steps to reproduce: Open a Project. Open Edit > Project Settings View Player > Other Settings > Rendering and observe the "... Read more
[UIBuilder] Changes aren't detected on types implementing IList
Steps to reproduce: Open `Document`, select `Element`, press `Add` next to `Obj`, and try changing both the `Data` fields. Notice ne... Read more
ResolveUsePasses also finds fallback shader passes, and if used asserts ...
VRChat has encountered a case where ResolveUsePasses is discovering fallback subshader passes and adding them to the results list, a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS