Search Issue Tracker
By Design
Votes
0
Found in
2021.3.37f1
2022.3.26f1
2023.2.19f1
6000.0.0b16
Issue ID
UUM-71298
Regression
No
Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
Reproduction steps:
1. Open the attached “RB-Breaker.zip” project
2. Open the “SampleScene” scene
3. Open the Physics Debugger Window (WIndow > Analysis > Physics Debugger)
4. Select the Cube GameObject from the Hierarchy
5. Hold the middle mouse button and move in the Scene View
Expected result: Rigibody Gizmo remains in the original place
Actual result: Rigibody Gizmo starts moving away from the Cube GameObject
Reproducible with: 2021.3.37f1, 2022.3.26f1, 2023.2.19f1, 6000.0.0b16
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Does not reproduce if “Automatic Tensor” is disabled in Rigidbody settings and “Invertia Tensor Rotation” is set to (0;0;0)
- Also reproduces in the Play mode
- Freezing Position on all axes while the “Is Kinematic” is set to “true” does not reproduce the issue
- Setting “Is Kinematic” to “false” and “Is Trigger” to “true” does not reproduce the issue in 2022.3 and above
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
This is by design within the Physx SDK. As you recoumpting internal transforms when setting center of mass.