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By Design
Votes
0
Found in
2021.3.37f1
2022.3.26f1
2023.2.19f1
6000.0.0b16
Issue ID
UUM-71298
Regression
No
Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
Reproduction steps:
1. Open the attached “RB-Breaker.zip” project
2. Open the “SampleScene” scene
3. Open the Physics Debugger Window (WIndow > Analysis > Physics Debugger)
4. Select the Cube GameObject from the Hierarchy
5. Hold the middle mouse button and move in the Scene View
Expected result: Rigibody Gizmo remains in the original place
Actual result: Rigibody Gizmo starts moving away from the Cube GameObject
Reproducible with: 2021.3.37f1, 2022.3.26f1, 2023.2.19f1, 6000.0.0b16
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Does not reproduce if “Automatic Tensor” is disabled in Rigidbody settings and “Invertia Tensor Rotation” is set to (0;0;0)
- Also reproduces in the Play mode
- Freezing Position on all axes while the “Is Kinematic” is set to “true” does not reproduce the issue
- Setting “Is Kinematic” to “false” and “Is Trigger” to “true” does not reproduce the issue in 2022.3 and above
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Resolution Note:
This is by design within the Physx SDK. As you recoumpting internal transforms when setting center of mass.