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Particle System ignores Transform component scale until the first transf...
Steps to reproduce:1. Open attached “ParticleSystemScale.zip” Unity project2. Open “Main” scene3. Enter Play mode Expected results:E... Read more
[OSX] Screen.currentResolution behavior inconsistant with Windows
Steps to reproduce:1. Open user attached project2. Untick "default is native resolution" in player settings3. Build and run the proj... Read more
[Linux Editor] Importing a project with MathNet library causes Unity to ...
1. Download & Open the project2. Observe the crash after import is done Stack trace:#0 0x007fa7667f2ac0 in funlockfile#1 0x007ff... Read more
[SpriteShape] Assertion failed error occurs on adjusting bevel cutoff value
Assertion failed error occurs on adjusting bevel cutoff value Steps to Repro:1. Hierarchy > select SpriteShape game object > s... Read more
[Sprite Editor] On changing mip-maps slider value sprite doesn't get blu...
On changing mip-maps slider value on sprite editor window, sprite doesn't get's blurred Steps to Repro:1. Project window > add 2D... Read more
[Editor] Crash on switching to any platform
Crash on switching to any platform Steps to repro:1. Create a new project.2. File > Build settings3. Switch to a different platfo... Read more
[Mono] Incorrect information provided in RegionInfo::ISOCurrencySymbol w...
To reproduce: 1. Download and open attached "AndroidRegionTest.zip" project.2. Make sure that scripting backend for the project is s... Read more
Animation timeline override track for humanoid rig is not functioning
Steps to reproduce:1. Download and open the attached project2. Open scene "Scene"3. Open the timeline window4. Play the timeline Exp... Read more
"WWW" class forced to send form data using Chunked Transfer Encoding
Reproduction steps: 1. Open "capture.js" using "Node.js"2. Open "UnityProjectWWW.zip" project with 2017.2 and below3. Enter Play mod... Read more
Backspace deletes the last symbol of HTML tag in the Input Field with Ri...
To reproduce:1. Open attached project;2. Enter "Test" scene;3. Enter Play mode;4. Copy <size=30>我</size><size=30>和... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS