Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0b7
2017.3.0f3
Issue ID
982221
Regression
Yes
Particle System ignores Transform component scale until the first transform update when Simulation Space is set to World
Steps to reproduce:
1. Open attached “ParticleSystemScale.zip” Unity project
2. Open “Main” scene
3. Enter Play mode
Expected results:
Emitted particles are affected by Transform component scale from the start
Actual results:
Emitted particles are not affected by Transform component scale from the start but only after updating transform
Reproduced in: 2018.1.0b1, 2017.3.0p1, 2017.2.1p1, 2017.2.0b7
Didn’t reproduce in: 2017.2.0b6, 2017.1.3f1, 2017.1.0b1
Regression introduced in: 2017.2.0b7
Note: Does not affect particles that are not being emitted from script
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
beinteractive
Jun 11, 2018 08:42
Which version of Unity 2018.1 does introduce this fix?