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[Android] Black Screen on Adreno GPU using Postprocessing Stack and GLES...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to GLES2 in the Player Settings3)... Read more
[Android] Visual artefacts using Postprocessing Stack and GLES2
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to GLES2 in the Player Settings3)... Read more
[iOS] Skybox renders grey using specific shader on new iOS phones
Reproduction steps:1. Open the attached project.2. Play the 'Main' scene.- Notice a black skybox with yellow clouds.3. Build and run... Read more
[iOS] Dynamic libraries are not added to the "Embedded Binaries" list
Frameworks which contain dynamic libraries are not added to the Embedded Binaries list in the generated Xcode project and cannot be ... Read more
[WebGL] Timeline Animations from AssetBundle are not played
Steps to reproduce:1. Open user attached project2. In LoadAssetBundles.cs script at WWW.LoadFromCacheOrDownload add a bundle url -ht... Read more
[Firefox] [VideoPlayer] If the build is uploaded in web server, the movi...
To reproduce:1) Open attached project2) Build on WebGL3) Host it somewhere on the web. No repro when doing build and run4) Load the ... Read more
[WebGL] [VideoPlayer] When a movie is played the second and subsequent t...
To reproduce:1) Open attached project2) Build and run on WebGL3) Play the movie - notice it runs normally in each loop4) Stop it and... Read more
[Firefox] VideoPlayer has an occasional choppy playback
To reproduce:1) Open attached project2) Build and run on WebGL In Firefox, movie has an occasional choppy playback as if the screen ... Read more
The origin and direction of the Ray get swapped on the client side when ...
To reproduce: 1. Open the project, attached by the tester (RpcClientRay.zip)2. Build the project for PC3. Launch the build and enter... Read more
[Linux Player] Input to an UI Input Field is doubled
Steps to reproduce:1. Create a new project2. In Hierarchy window, add an UI->Input Field element3. Save and Build the scene4. Run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS