Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0f3
Issue ID
984284
Regression
No
[iOS] Skybox renders grey using specific shader on new iOS phones
Reproduction steps:
1. Open the attached project.
2. Play the 'Main' scene.
- Notice a black skybox with yellow clouds.
3. Build and run it on iOS device
- Skybox will be grey (screenshots attached).
Note:
Other objects render fine (e.g. cube between camera and skybox).
Reproduced with:
2018.1.0b2, 2017.3.0p1, 2017.2.1p1, 2017.1.3f1, 5.6.5f1
iPhone 8 iOS 11.0
Metal, GLES3
Not reproducible with:
iPhone 7+ iOS 11.1, iPhone 7+ 10.3.2
OR
GLES2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (2018.2.X):
half used in the shader in question do not have enough range for world pos, especially in the case of skybox where projection matrix is tweaked to push it as far away as possible (you can search inifinite projection matrix).
Simply changing WorldPos to float3 (and removing matrix cast to half4x4 in calculating it) fixes it