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Huge regression on compilation time
To reproduce:1) Open attached project2) Wait for compilation process to end to easier time it(If in 2017.3 to test the expected resu... Read more
Running root element in Test Runner does not run other tests
Reproduction steps:1. Download user's project and open in Unity2. Open Window -> Test Runner3. Select PlayMode4. Run the "New Uni... Read more
Test runner hierarchy doesn't correctly select an item
To reproduce:1) Open attached project2) Open Test Runner Window at Play Tests3) Select one of duplicated or triplicated items Expect... Read more
Rotating Rigidbodies with a constant velocity have their velocities affe...
Reproduction steps:1. Open the attached project "BugRigidbodyInterpolator.zip";2. Open the SceneMain;3. Observe 3 objects in the sce... Read more
Transform of the object is changed after playing its animation in the An...
How to reproduce:1. Open attached Unity project "AnimationPreview 2018.1"2. Select Humasn_EnableRootMotion in the Hierarchy window3.... Read more
[Linux] Unity Download Assistant deletes the whole install folder when p...
Steps to reproduce:1. Download the Unity Download Assistant: http://beta.unity3d.com/download/7807bc63c3ab/public_download.html2. Ma... Read more
PlayerSettings.renderingPath is marked obsolete with incorrect information
Reproduction steps:1. Create new project in Unity2. Create new C# script and open it3. Write into it "PlayerSettings.renderingPath"4... Read more
[Linux] DllNotFoundException: cound not load dll occurs when loading a d...
Steps to reproduce:1. Open the attached project2. Enter play mode (reproduced only on first entering for me) or build Linux player (... Read more
When you want to get the transform of a bone in LateUpdate, the transfor...
To reproduce:1) Open attached project and scene2) Play it Expected: The ball should be in same position and rotation as the handActu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS