Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b1
2017.3.0f3
Issue ID
987466
Regression
Yes
Rotating Rigidbodies with a constant velocity have their velocities affected by the Rigidbody-Interpolate setting
Reproduction steps:
1. Open the attached project "BugRigidbodyInterpolator.zip";
2. Open the SceneMain;
3. Observe 3 objects in the scene - one of them has Interpolate set to None, the second has Interpolate set to Interpolate and the last one has Interpolate set to Extrapolate.
4. Enter a play mode.
Expected results: all of the cubes will move with the same velocity, as it's set to constant 1m/s.
Actual results: the one with interpolation starts to slow down and the one with extrapolation starts to move faster.
Reproduced on: 2017.2.0b1, 2017.2.1p2, 2017.3.0p2, 2018.1.0b3, 2018.2.0a1
Not reproduced on: 2017.2.0a3, 2017.1.3f1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
This is a duplicate of issue #984547