Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0b1
2018.1.0b2
Issue ID
987449
Regression
Yes
Transform of the object is changed after playing its animation in the Animation window
How to reproduce:
1. Open attached Unity project "AnimationPreview 2018.1"
2. Select Humasn_EnableRootMotion in the Hierarchy window
3. Notice position in the Inspector window
4. Play animation in the Animation window
5. Notice position in the Inspector window
Expected Result: Position of the object is the same as before playing animation.
Actual Result: Position of the object resets to 0.
Reproducible with: 2018.1.0b2.
Not reproducible with: 2017.3.0p1, 2017.2.1p2, 2017.1.3f1, 5.6.5f1, 5.5.6f1.
Note: Animation is working properly while game is running.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
Add comment